Teacher: Why Buy?
| Many of the
things you might do with a puppet or a teddy
bear you can do with Roamer. But Roamer is
interactive: it “comes” alive.
For example in an activity from the PreK-K
Curriculum Roamer talks to the children. It
tells them it is lost, frightened and does
not know who it is. It is a robotic Tamagochi,
a mechanical pet that needs their help. The
children can use the Disguise Kits to give
it an identity and through RoamerWorld a name.
The next time they switch Roamer on it says
its name and invites them to press its keys
and explore what it can do.
|You can change
what Roamer does, the way it looks and what
it says. Roamer activities form a wide range
of learning scenarios for the students to
explore. It gives them opportunities to develop
their personal and social skills. They understand
the world through visual, spatial, auditory
and kinaesthetic experiences. Roamer encourages
students, it affirms their actions; it questions
them and stimulates the next steps in their
learning journey through the curriculum. Most
Roamer activities do not seek right answers,
but will encourage children to devise possible
solutions. It empowers them to make judgements
and encourages the desire to improve.
practical and flexible. You can use it in
whole class, group or individual sessions.
It’s designed to withstand the rigors
of the classroom. It works on desktops or
floors. The high capacity batteries normally
only require charging weekly. The product
is child proofed for safety.