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 Roamer Discovery at every Turn
“I like Roamer because it helps me teach difficult ideas. Students like it because its fun.”
Helen Logan, ICT Advisor
West Sussex, England
Roamer is what Americans call Educational Technology: it is not technology education. That is using Roamer is not focussed on learning about technology (although this is a natural consequence). It is about using technology to grasp ideas and concepts.
It has its roots in the Logo philosophy of MITs Seymour Papert. This great educator was concerned with one question: “How do children acquire knowledge?” Roamer is what he called an object to think with. By using the robot in a wide range of activities you will find your students filling up their minds with difficult ideas!
How Does Roamer Help Students
acquire knowledge?
 Win a 100 Product Voucher
Submit a unique activity, project, case study or work done by your students and if we publish it on this web site we will give you a £100 product voucher. All published materials will be free to schools.
 Activity Selector
You can access a range of Free Activities and see how the wide range of Valiant Activity Materials can fit into your educational program by using the Activity Selector below.
  Age Group   Subject
3 – 5 yrs old Math
5 – 7 yrs old Science
7 - 11 yrs old Art
11 - 13 yrs old Music
All ages History
    Geography
    Literacy
    Design Technology
    Citizenship
    Cross-curricular
    Control
    All Subjects
Select one from
each group
List All Activities Including Free Activities
Free Roamer Design Manual: How to Create Roamer Characters
Other Sites with Roamer Activities and Projects
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